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This would often be in the form of an attractive and interesting single task for either existing or new characters to resolve. One huge attraction of the magazine was its incorporation of mini-game scenarios, capable of completion in a single night's play, rather than the mega-marathon games typical of the off the shelf campaigns. In addition to this a generation of writers passed through its offices and onto other RPG projects in the next decade, such as Phil Masters and Marcus L. Due to the increase in available space, there was an opportunity to produce reviews, articles and scenarios to a greater depth than had been possible in Owl and Weasel.Įarly 1980s: as a general RPG periodical ĭuring the early 1980s the magazine focused mainly in the 'big three' role playing games of the time: Advanced Dungeons & Dragons, RuneQuest, and Traveller. White Dwarf continued the fantasy and science fiction role-playing and board-gaming theme developed in Owl and Weasel. was a 20-page magazine printed on glossy stock with a two-color cover." The magazine had a bimonthly schedule, with an initial (and speculative) print run of 4,000. According to Shannon Appelcline, "Issue #1. Originally scheduled for May/June 1977, White Dwarf was first published one month later.
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Steve Jackson and Ian Livingstone initially produced a newsletter called Owl and Weasel, which ran for twenty-five issues from February 1975 before it evolved into White Dwarf. History 1975: Owl and Weasel to White Dwarf 1.3 Mid-1980s: house magazine of Games Workshop.1.2 Early 1980s: as a general RPG periodical.1.1 1975: Owl and Weasel to White Dwarf.
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